Call of Duty 4: Modern Warfare made the welcome change of extracting the franchise from the endless rut of World War II and moved it into the 21 century. When Treyarch announced that they where moving the game back into the trenches of Normandy, fans where left stunned. It seemed to make no sense why this was happening. I must admit that I was definitely skeptical going in, but tried not to let my preconceived notions get in the way.
After securing some hands on time with the multiplayer beta, I can assure fans Call of Duty 4, that there is absolutely nothing to worry about. Based on the Call of Duty 4 game engine, everything looks crisp and and detailed. Combine that with a rock solid framerate of sixty frames per second, and you have a recipe for a guaranteed success. All of the trademarks of the franchise have made a triumphant return, while adding in the variety that COD 4 was lacking.
The multiplayer gameplay feels like Call Of Duty 4, with a vintage skin. Aesthetic, feel and control have remained the same, while still customizing the game enough to give the impression of an entirely new game. Most importantly, it looks as if Treyarch has distilled what makes World War II games compelling and chose to emphasize that through the gameplay.
With locations straight out of the history book, you can't help but feel like you are in the middle of a conflict that is something far more that just you. This is further amplified when you are thrown into a gametype that teamwork is the key. Communication is now more inporant than ever, becuase of the introduction of the new powerup, attack dogs. Seemly out of nowhere, those diabolical bastards will attack you, unless your teammates have your back. If this communction is not there, you are almost guaranteed defeat.
Also making the transition for Call of Duty 4 is the leveling up and perk system. Even though this component works identically to how it has operated in the past, the weapons have obviously seen a significant change. As you could expect, all weapons are authentic to the period of World War II and lack benefit of the power assist weapons found in the last game.
All in all, so far the multiplayer has delivered solid gameplay that is a perfect balance of the new and the old. We will have a full review when the game hits retail in mid November.
Check out the trailer for Call of Duty: World at War below:
First Impressions: Call of Duty: World at War
Filed under:
Editorial,
video games
by:
Grundy the Man
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